Sunday, December 03, 2006


I went to the Make Magazine Issue #8 Launch Party yesterday and it was not that great only because of the cramped quarters that they held it in and the fact that the featured speaker , Simon Penny, was a bit long winded. Not as much fun gadgetry there as i was hoping there would be. On the other hand there were these two guys there who came up with a game called MobZombies that is handheld and (per their website) "explores a new dimension of handheld gaming by adding motion awareness to classic arcade style gameplay. Using a handheld device, and a custom motion sensor, players enter a virtual world infested with pixel-art zombies (a homage to vintage 8-bit console games). The goal of the game is to stay alive, running away from or planting bombs to destroy the ever-encroaching zombies.

The twist is that a player's physical position controls the position of their zombie-world avatar, forcing the player to actually move around the real world to succeed in the game.

The virtual zombie-world is a simple environment -- the game's complexity comes from players having to negotiate real-world objects in order to avoid the zombies and stay alive. The scoring system is simple: the longer you can stay alive, the higher your score. Of course, the longer you stick around, the more zombies you'll encounter." For Info on MobZombies and to see some pictures of the Make Magazine Issue #8 Launch Party go to their (Mobzombies) website by clicking here.
For info on Make Magazine click here.

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